![]() ![]() ![]() More gameplay footage from Space Hulk: Deathwing released earlier this year.ĭue to the fact that the armour adorning your body makes you move at a comparative snail's pace even when on full health, defeating the thing is wrought with difficulty unless you work as a team. Genestealers are the only type of standard enemy on show at Gamescom, but other varieties do exist and, presumably, force you to deploy different tactics and master different weapon combinations. A radar on your HUD indicates where nearby enemies are loitering, giving you the chance to prepare and, if you can, heal up before rounding a corner, but it doesn't show what kind of lifeform you're approaching. Therefore, if you've built a one-dimensional team to specialise in a certain attack pattern, you're going to find it tough if one of them is rendered useless by taking too much damage. If the arm wielding your melee weapon takes too much damage then you won't be able to swing it anymore, or if your legs are damaged then you move slowly. Damage is sustained by different sections of your armour, with your legs, torso, arms and head health being depleted in isolation from one another. Only the hardened player is going to try this, but the dungeon-crawler underbelly hints that Streum is trying to attract exactly this kind of player.ĭifferent classes aren't just useful for their range of attacks and skills, but also for mitigating damage. Given the replayability promised by the size of the maps, and the adaptive nature of the Genestealers' pathfinding, it could be that you decide to challenge yourself on a specific playthrough by limiting your class options in this way. #Space hulk deathwing xbox one reddit free#You're free to build a team around a single class, but doing so makes progression much more difficult. In single-player you're locked into playing as a Librarian, but in multiplayer co-op you can choose from other as-yet-undisclosed classes. That's the promise, at least, although I've seen only the Librarian class firsthand, which can combine the use of weapons with psychic abilities. In order to help you rely less on the environment, you can build your squad around different classes of Marine. Blocking a doorway makes it much trickier to retreat from a skirmish, and it also limits the number of routes to reach your goal. Sealing up a passage is a double-edged sword, however. They are reason and fear combined into one.ĭoorways can be sealed shut in a bid to protect your rear flank and limit the options available to Genestealers. Their presence both forces your squad of Deathwing Space Marines to keep moving, and prevents you from recklessly pushing forwards. Your location goal is indicated on the map, but how you get there is down to you.Īs per the tabletop game that shares the Space Hulk name, and from which Deathwing takes its inspiration, the ceaselessly energetic Genestealers (a predatory alien species) pursue you without pause. Pathways bleed into each other to create circuit board-like channels of parallel and intersecting right angles, while rooms have multiple entry and exit points to defend or exploit. ![]() The layout of the Space Hulk (read: dilapidated star ship) highlights just how dungeon-like the level design goals are, particularly the overhead map I'm shown during the Gamescom 2016 demo. The basic setup is that your four-player squad, consisting of either human players or AI, battle through enormous space stations made up of various rooms, corridors, and doors that can be blocked off or opened up. Space Hulk: Deathwing got a deeper showing at Gamescom 2016.ĬOLOGNE, Germany-Both developer Streum On Studio and publisher Focus Home Interactive seem unwilling to define it as such, but Space Hulk: Deathwing is essentially an old-school dungeon crawler masquerading as a first-person shooter. ![]()
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